I don't plan to overload you with questions and stuff, I just want someone which i share interests with. I have created one map which is too basic and started making a second one that will be closer to the classic maps (key hunting, ambushes and traps). There are at least 3 Doom players and i'm the only one that is trying to make some SnapMaps. But one of the benefits of working with you would be the fact that i also live in the Netherlands and would like to invite you to our teamspeak channel ts. :)Īctually i wanted to contact you for obvious reasons. If, for some reason, no one sees value in it I would be less motivated to make more. The achievement is very simple - sign into the SnapMap mode and then choose any of the maps published by other players. Commentary: One of the trophies related to SnapMap mode where you can create your own custom maps.
While recording the tutorial itself was fun it was also work. How to unlock: Play 5 maps published in SnapMap. So, I am going to ask for some honest feedback here.
I also republished it so you can find it under the same code with fixed logic chain. If you have any questions feel free to ask. Hope this helps you and I did not derail you too much. After reading your post it suddenly hit me I had made a mistake with my logic chain. This means you also don't need to store any values for weapons you did or did not pick up making the overal proces much easier. All the other times there will already be an inventory to speak of which will be kept. If you set that to True it will only run the first time the player spawns. The only reason its in there is because it has the option "Run once".
So the actual logic chain you need is this: Every checkpoint later on will be fine by keeping the inventory alone. The reality is that you only want the base loadout given to the player on the very first start. I can imagine DMAPINFO would make perfect sense towards the 2 popular ports that are in existence - PrBoom+ and GZDoom (and variants). My mistake was that I defaulted to the start loadout on each spawn. Setting forth to use stuff like this as made by id as a start would be a good stepping stone towards a more uniform understanding on standards. When you choose to keep your inventory in the gameplay settings this actually does keep your current weapons (regardless of pickup order).
Yes I have made an error when it comes to keeping your weapons in that video and I will amend it in the future.